It helps to make sense of the experience of playing Anu and Mike, and the biases they encounter, by talking about it. We encourage students to play the game independently and then join the TiLT Zoom call for their House for a discussion group.
Each person is to be given space to express themselves, but no person is required to speak. Students should not share their scores, but rather listen to each other without judgement.
We all grow up taking in cultural messages and we hope that playing the game has helped you become more aware of your own assumptions and biases, both positive and negative.
By respectfully sharing your thoughts on the game, you can continue to learn from each other.
|1.||How was it for you to play from the perspective of someone who is different from yourself in some way? For example, male playing a female/ female playing a male; white person play a person of colour; Irish student playing an international student/ international student playing an Irish student.|
|2.||Which character did you most identify with? Why?|
|3.||Did you learn anything new about gender biases through playing the game? What was it? How do you feel about that?|
|4.||Did you learn anything new about racial and ethnic biases through playing the game? What was it? How do you feel about that?|
|5.||Will playing the game change how you think or behave in certain situations?|
|6.||What was the most impactful scene for you? Why?|
|7.||Has your idea about the role of the bystander changed after playing the game? If yes, how so?|
|8.||Did the game change your understanding or view of microaggressions in any way? If so how?|
|9.||What can an individual such as yourself do to reduce biases and the impact of biases?|
|10.||What can an institution, such as a university, do to reduce biases and the impact of biases?|